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Endless sky shields up3/2/2024 ![]() ![]() The markdown merge columns and size limits kinda failed me here, but I think the gist is there. Forced scrolling is jarring and IMO, bad UX.īuilding on that, since we know that anything that has per shot and per second has to be in one table, the rest have to be in another table (perhaps 2, depending on the vertical dimension relative to the per shot/second table). My thought is that, no matter the order, per shot and per second values need to be in the same row, as this cuts down on the vertical requirements, which means the outfitter does not have to scroll as much. piercing (not sure about this placement, it may be used on other weapons later).tracking (may be below homing but I'd prefer this, because it basically tracks its target and THEN homes).ammo (paired with shots / second on purpose).shots / second (not sure about this placement, it could be in the damage tab too).anti-missile (only present if there is no other damage, unless a later update).In advance: not sure what to do with the /second and /shot compared to each other, I put /shot below /second for now, anyone else can put them wherever they want, but I think this should be an improvementĪnd this could be "fine tuned" a bit, but I think this would be generally better
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